Map Strategy Guide
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Quick Summaries
Soviet
4
o 3 w no truck
3
o 3 w 1 truck
2
o 3 w 1 truck + great control
Path
is too complicated and I've played it so much that I don't feel like giving it
only as much attention as the rest of the maps listed here.
3
o 3 w
This
map is extremely unfair, yet it was still played a little bit on westwood.
North
spots have a huge advantage in money.
BL
has an impossibly far drive if he wants to have any chance.
BR's
drive isn't quite so far, but the distance is great enough that you'll easily
get fucked over by a competent no trucking TL and TR doesn't even have to
worry.
Can
also use allies if you want but it doesn't really matter so much since it's too
unfair.
This
map is a bit unfair. Moving is necessary. I never played this map a lot except
for when I spent time with my best RA friend trying to learn every map.
Involves
some moving.
Slightly
unfair to some spots but reasonable.
I
have not played this map a lot.
This
map is pretty unfair, east spots have a big advantage.
LM
sells cy after getting 3 ores.
TR
can 4 o 3 w no truck easily.
WW
was only TR vs LM so I never played BR vs TL much but this is very unfair to TL.
A
small map I haven't played very much.
Reasonably
fair.
Cute
little map.
Slightly
unfair but tolerable to play.
I
haven't played this map a whole lot.
First Come First Serve
(Soviet)
p
b o w w p sell cy sell war
This
map is small and has no gems.
Minimize
infantry unless an infantry rush is coming.
Don't
sell barracks until you are sure you are safe from infantry rush.
Not
a lot of money, be frugal.
All
about Q.
3
o 3 w 1 truck
Simple
little map.
No
rushing.
Play
very conservative and just control the middle.
Expand
and pick gems on other islands.
p
b o w w d a o o w
Definitely
want to do a variant of 3 o 3 w plus a depot and mcv thrown in there.
Making
a truck is questionable if you are planning on expanding your base fast.
BR
and TR are at a slight advantage.
TL
has to expand very fast or money runs out.
BR
has a lot of money on starting island so later expansion is possible.
LM
needs a silo and should definitely no truck.
TR
should definitely no truck.
TR
vs LM u must focus on controlling the middle. Whoever controls mid will win.
BR
vs TL can sometimes lead to long drawn out games.
This
map is very unique and requires special experience to be good at.
Allies
can also be used well on all spots but TL.
3
o 3 w 1 truck
This
map is fun.
Perfect
example of a "standard" standard.
Best
to play TL vs BR (the ww spots), other 2 spots aren't so fair.
p
b a o w t a t
Maybe
use silo to expand your teslas.
I
personally like to make massive riflemen and attack middle.
South
has a large advantage.
All
the gems are in the middle so fight over the middle.
p
b a b o w t a t
The
gems are all contained in a walled area in the middle so you want to break the
wall with grenaders and get gems.
Tesla
the middle and try to kill opponent's truck.
Massive
infantry.
Be
ready for infantry battles and infantry rushes from all directions.
The
map only has 2 real flags so it will give you random spots more than half the
time. It is best to restart if you start in ore against a competent opponent.
You can also start on top of ridges or in the gems in which case you are
totally fucked anyway.
This
is another extremely unfair map.
Either
move to the gems or use fcfs build.
A
small map I haven't played a lot. Pretty weird map.
No Escape
Slighty
unfair but not sooo bad.
Highly
improbable to get a 3rd war on this map.
Slightly
unfair.
I
have not played this map a lot.
BL
is definitely the best spot.
p
b o w w p o o t?
This
is a map that is rather fair though I haven't played it very much.
The
map is simple and symmetric.
Control
the middle.
Maybe
do a later tesla.
No
truck all the way.
North by Northwest
(Soviet) 1337 Map
2
o 3 w then o t
This
is by far the most pro map ever. Any 1337 RA player loves this map.
Must
move to middle.
All
about tanks in the middle.
Can
have infantry fights so don't sell barracks right away.
Build
into the ore to get ore refs near gems.
No
Truck all the way
Allies
should do same 2 o 3 w as soviets.
A
strange unfair map with 3 lakeish things.
I
have never played this map a lot.
Basic
3 o 3 w no truck
This
map is quite unfair since north spots have to move or they go massively broke,
and even after moving their long run cash doesn't match south.
BL
has the best money.
BR
should move a little bit, about 5 squares left then 2 power.
North
spots have to move and figuring out the placement isn't too terribly difficult.
Definitely
don't play this map unless u are familiar with it.
p
b a b o w w t
This
map is a little bit unfair, TR and BR have big advantages. TL totally sucks and
BL is at a slight disadvantage.
Infantry
are a major part of this map.
Teslas
are useful but tanks are more important since the money lasts longer.
No
Crates (Soviet):
p
b o w w p sell b sell cy sell war
Can
1 truck or no truck
This
map has very very little money.
You
can infantry rush on this map so don't go selling barracks immediately.
If
you don't plan on infantry rushing then try to minimalize infantry count. 5 is
a good number of dudes to make.
With
Crates (Allies):
p
b n n o a w w w w
Puting
on crates suddenly gives a tremendous amount of money. Water crates can only be
money, speed, armor, or fire upgrade and since transports can't get a fire
upgrade this gives a 1/3 probability of being a money crate. Crates are like
gold on this map. Make lots of infantry and 2 transports to scout for crates.
Make
lots of boats but also be aware that controlling the land = auto win
p
b o w w p o sellcy
Some
spots such as TL and BR u want to make 2 powers to get your first ore ref
closer to the ore.
TM
has the best long run money.
All
about Qing in the middle.
Can
also be allies but less money.
Sometimes
you want to sell your cy before 2nd ref.